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Spelinspektionen (Swedish Gambling Authority) — Standards Explorer

All 55 Swedish standards,
organised by theme

A searchable, filterable index of Sweden's remote-gambling rulebook, drawn from the Gambling Act (SFS 2018:1138, as amended by SFS 2024:255), the Gambling Ordinance (2018:1475), SIFS 2022:3 on technical requirements, LIFS 2018:2 on responsible gambling, and the AML Act (2017:630). Standards are grouped by theme, tagged editorially, and deep-linkable.

55 Standards
165 Requirements
55 Player-flagged
5 Categories
Showing all 55 standards
T1
Theme T1

Duty of Care & Consumer Protection

The Swedish 'omsorgsplikt' — the operator's overarching duty to counteract excessive gambling, act responsibly, and protect players from harm. Sets the foundation for RG, information, and age-verification obligations.

8 standards 8 player-flagged
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player-flagged
Ch14 §1

Duty of care to counteract excessive gambling

RG Critical Player Rights

The licence holder must ensure that responsible gambling is protected. A licence holder has a duty to act in such a way that gambling can be expected to be maintained under healthy and safe forms and to counteract excessive gambling. To this end the licence holder must give players the information needed about their own gambling and the support they need to reduce their gambling when there is reason to believe it is excessive.

Requirements
  • Monitor player behaviour for signs of excessive or problematic gambling.
  • Provide tailored information and contact when risk indicators appear.
  • Offer pathways to support and self-help tools as part of ordinary service.
This is the statutory 'omsorgsplikt'. It is the lens through which Spelinspektionen assesses virtually every other consumer-protection control.
Ch14 §2

Age limits: 18 for gambling, 20 for casino entry

RG Critical Player Rights

Participation in gambling is not permitted by anyone under 18 years of age. The age limit for entry to a land-based casino is 20 years. A licence holder or their representative may not knowingly let a person under the applicable age limit gamble.

Requirements
  • Enforce 18 as minimum for all licensed gambling.
  • Enforce 20 as minimum for entry to a casino venue.
  • Maintain controls that surface age at every staking occasion.
Ch14 §3

Age verification at account opening and on-premises

RG Critical Player Rights

The licence holder must check that a player is of the right age before the player begins to participate in gambling. For online and telephone channels this is done against the population register or equivalent identity infrastructure before the first stake.

Requirements
  • Verify age before the first stake for every new player.
  • Re-verify identity where risk indicators trigger enhanced diligence.
  • Use the Swedish population register (or BankID equivalent) as the source of truth.
Ch14 §4

Information obligation in Swedish

Player Rights Game Design

The licence holder must inform players about terms and conditions, odds and the statistical chance of winning, and ensure that this information is available in the Swedish language. Information about support for problem gambling and the national self-exclusion register (Spelpaus) must be readily available at all times.

Requirements
  • Publish all player-facing terms, odds and statistical chances in Swedish.
  • Display problem-gambling help-line and Spelpaus links on every page where play occurs.
  • Make RTP / payout information available for every game offered.
The Swedish-language requirement applies even if the licensee targets multilingual customers.
Ch14 §6

Active stake confirmation

RG Critical Game Design

The licence holder must design the gambling so that a player is required to actively confirm each stake. The player may not be bound to a future stake without an explicit acknowledgement at the moment of placing it.

Requirements
  • No auto-stake, auto-spin or automatic re-bet without per-round confirmation.
  • Each round must require an affirmative player action.
  • Do not bind players to standing stakes set outside a live session.
This prohibits one-click auto-play features common in other jurisdictions.
Ch14 §10

Self-assessment tool

RG Critical

The licence holder must give players the opportunity to assess their own gambling behaviour through a self-test instrument and must act on the result of that test by presenting relevant information, limits or referrals.

Requirements
  • Provide a self-assessment tool within the player account.
  • Present the tool proactively to players showing risk indicators.
  • Act on test outcomes with tailored messages, limit suggestions or referrals.
Ch14 §13

Customer service and availability

Player Rights RG Critical

The licence holder must have customer service staff available to answer player questions about gambling, responsible gambling and account matters. Staff must be trained to detect and respond to at-risk gambling.

Requirements
  • Offer customer-service channels in Swedish during gambling hours.
  • Train all player-facing staff on risk indicators and escalation paths.
  • Document interactions involving RG concerns.
Ch14 §14

Staff training on responsible gambling

RG Critical

The licence holder must ensure that staff who come into contact with players receive training on responsible gambling, the symptoms of problem gambling and the tools and support available to players.

Requirements
  • Document an annual RG training curriculum.
  • Record completion for each relevant role.
  • Refresh training when Spelinspektionen publishes new guidance.
T2
Theme T2

Registration, Identity & Player Accounts

Creating, verifying and maintaining a player account. Covers registration-before-play, identity checks against the population register, PEP screening and account controls required under SIFS 2022:3 Ch 9.

5 standards 5 player-flagged
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player-flagged
SIFS 2022:3 Ch 9 §2

Registration before first stake

Player Rights RG Critical

A player must be registered with the licence holder before being able to participate in gambling. The registration must capture identity, age and contact details and must be linked to a Swedish population-register verification for online channels.

Requirements
  • No anonymous play on licensed online gambling.
  • Capture full name, personal identity number, address and contact details.
  • Verify identity against the population register before first stake.
SIFS 2022:3 Ch 9 §4

One active account per player

Player Rights

A player may hold only one active player account with the same licence holder at the same time. The licence holder must have controls to detect and prevent duplicate accounts across its brands and products.

Requirements
  • Detect and merge duplicate accounts across brands under the same licence.
  • Block creation of a second active account for the same personal identity number.
  • Log all merges and account-linking decisions for audit.
SIFS 2022:3 Ch 9 §5

PEP and sanctions screening

Player Rights

At registration, and on an ongoing basis, the licence holder must check whether the player is a politically exposed person (PEP) or appears on applicable sanctions lists, and must apply enhanced due diligence where such status is identified.

Requirements
  • Screen at account opening and on ongoing transactions.
  • Apply enhanced due diligence for PEPs and their close associates.
  • Retain screening results for the five-year statutory retention period.
SIFS 2022:3 Ch 9 §3

Account security: authentication and session

Player Rights

The player account must be protected by strong authentication. The licence holder must terminate an inactive session and must not permit automatic login for gambling activities.

Requirements
  • Use strong authentication (e.g. BankID) for account access.
  • Terminate sessions after a defined idle period.
  • Do not retain credentials in a form that permits automatic gambling login.
Ch14 §17

Disclosure of suspected criminality

Player Rights

A licence holder who suspects that a criminal offence has been committed in connection with gambling must disclose the matter to the police authority without delay.

Requirements
  • Establish an internal escalation path to the police authority.
  • Document suspicions, actions taken and the reporting decision.
  • Report without delay once suspicion has been formed.
T3
Theme T3

Deposit, Session & Loss Limits

Mandatory player-set limits on deposits, losses, session length and stakes — the core quantitative RG controls under Gambling Act Ch 14 §7, LIFS 2018:2, and SIFS 2022:3 Ch 9. Includes the credit ban.

5 standards 5 player-flagged
100%
player-flagged
Ch14 §7

Mandatory deposit limits before play

RG Critical Player Rights

A player must, before taking part in gambling, set a limit for their deposits for each day, week and month. The player may not be permitted to deposit in excess of the limit set. A decrease in the limit must take effect immediately; an increase may only take effect after a waiting period.

Requirements
  • Require a deposit limit for day, week and month before the first stake.
  • Apply limit decreases immediately.
  • Apply limit increases only after the statutory waiting period (at least 72 hours for online casino).
Sweden is one of the few markets that makes quantitative deposit limits a hard precondition to play.
LIFS 2018:2 §9

Limit setting for online casino and slots

RG Critical Player Rights

For commercial online gambling where the licence holder is the counterparty, players must be able to set limits not only on deposits but also on losses and time spent. The licence holder must remind the player of active limits and of the option to set new ones.

Requirements
  • Provide player-set limits on deposits, losses and time-spent.
  • Show active limits in the player account at all times.
  • Remind the player periodically of the option to lower limits.
SIFS 2022:3 Ch 9 §12

Per-session stake and session-time limits

RG Critical Game Design

For online commercial gambling the licence holder must allow the player to set a maximum stake per round, a maximum session time and a reality-check interval that displays elapsed time and net position in the session.

Requirements
  • Offer per-stake limit, per-session time limit and reality-check interval.
  • Display the reality check within the game client.
  • Record the player's selections and any subsequent changes.
Ch14 §8

Prohibition on providing credit

RG Critical Player Rights

A licence holder may not provide, or enable the provision of, credit for gambling. Credit-card deposits for licensed online gambling are likewise restricted.

Requirements
  • Do not extend credit directly or through related entities.
  • Do not accept payment instruments that effectively extend credit for gambling.
  • Audit affiliate and payment partners to ensure compliance.
SIFS 2022:3 Ch 9 §13

Balance and time display during play

RG Critical Game Design

During online play the licence holder must continuously display the player's current balance and the elapsed session time within the game client, so the player can make informed staking decisions.

Requirements
  • Display current balance in SEK within the game client at all times.
  • Display elapsed session time continuously.
  • Refresh both values on each round.
T4
Theme T4

Self-Exclusion & Spelpaus

Sweden's distinctive central self-exclusion register (Spelpaus.se) and the operator's duty to respect it, plus the mandatory panic-button 24-hour exclusion for online casino, bingo and slots.

4 standards 4 player-flagged
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player-flagged
Ch14 §12

Central self-exclusion register (Spelpaus)

RG Critical Player Rights Bonus & Ads

The gambling authority maintains a self-exclusion register. A licence holder must, before allowing a person to gamble, check whether that person is registered for self-exclusion. A registered person may not be allowed to gamble, and must not receive direct marketing.

Requirements
  • Query the Spelpaus register before every staking occasion.
  • Block play and deposits from self-excluded players.
  • Suppress direct marketing to anyone on the register.
Spelpaus is a single, regulator-operated exclusion that applies across every licensed operator in Sweden. There is no operator-level opt-out.
Ch14 §11

Self-exclusion and panic-button exclusion

RG Critical Player Rights Game Design

A player must be able to exclude themselves from gambling at the licence holder, for a defined period or indefinitely. For online commercial gambling (casino, bingo and slots) the player must additionally be able to activate a temporary 24-hour exclusion from the game client.

Requirements
  • Offer defined-period and indefinite self-exclusion at the licensee level.
  • Implement a 'panic button' 24-hour exclusion for online casino, bingo and slots.
  • Apply the exclusion immediately on activation.
SIFS 2022:3 Ch 9 §14

Effect of exclusion on balances and withdrawals

RG Critical Player Rights

On self-exclusion the licence holder must return the player's remaining funds without undue delay. The account must be blocked from new deposits, stakes and bonuses for the duration of the exclusion.

Requirements
  • Return remaining balance on activation of self-exclusion.
  • Block stakes, deposits and bonuses for the duration.
  • Do not contact the player with marketing during the exclusion.
Ch14 §15

Employee gambling prohibitions

Player Rights RG Critical

Employees of a licence holder and persons who can influence the outcome of a game or a betting object may not participate in gambling operated by that licence holder. The licence holder must have policies, monitoring and disciplinary controls to enforce this.

Requirements
  • Maintain a list of roles barred from participating in the operator's gambling.
  • Monitor staff accounts and transactions for breaches.
  • Apply disciplinary measures and report material breaches.
T5
Theme T5

Bonus & Credit Rules

Sweden's distinctive 'one bonus' rule: a licensee may offer a bonus only on the first occasion a player plays a specific form of gambling. Combined with the prohibition on gambling credit, this is the tightest bonus regime in the regulated EU.

2 standards 2 player-flagged
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player-flagged
Ch14 §9

One-bonus rule

Bonus & Ads RG Critical Player Rights

A licence holder may not offer or provide bonus offers beyond the first occasion the player plays a specific form of gambling with that licence holder. Loyalty programmes and non-cash rewards outside the statutory definition of 'bonus' may still be permitted but must not circumvent the rule.

Requirements
  • Limit bonus offers to the player's first occasion per form of gambling.
  • Maintain records demonstrating compliance per player and per product.
  • Do not use reload, re-deposit or retention bonuses for existing players.
This is the single most commonly misunderstood Swedish rule for operators entering the market. It applies per form of gambling (casino, betting, bingo etc.), not per product.
Ch14 §9 (terms)

Transparent bonus terms

Bonus & Ads Player Rights

All conditions attached to the bonus must be clear, concise, and communicated before acceptance. Wagering requirements and maximum-win caps must be expressed in a manner the player can readily understand.

Requirements
  • Publish wagering requirements in plain Swedish before acceptance.
  • Disclose maximum-win caps and qualifying games.
  • Do not materially change terms once the bonus is active.
T6
Theme T6

Marketing & Advertising

Sweden's 'moderation' standard for gambling marketing, direct-marketing bans for self-excluded players, sponsorship restrictions, and the radio/TV advertising ban for operators without a Swedish licence.

5 standards 5 player-flagged
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player-flagged
Ch15 §1

Moderation in marketing

Bonus & Ads Affiliate Rules

Moderation must be observed when marketing gambling to consumers. Marketing may not be directed at persons under 18 years of age. A breach is treated as unfair marketing under the Marketing Act.

Requirements
  • Apply a 'moderation' standard to tone, frequency and targeting.
  • Do not target under-18s directly or through proxy audiences.
  • Document campaign approvals against the moderation test.
'Moderation' has been interpreted by Swedish courts as excluding aggressive, pressuring or glamourising messaging, even where the audience is adult.
Ch15 §3

Mandatory marketing disclosures

Bonus & Ads Affiliate Rules

Marketing of gambling must include information about the minimum age for participation and contact information for a body that offers information and support in connection with problem gambling.

Requirements
  • Display the minimum age in each marketing unit.
  • Display a problem-gambling help-line contact in each unit.
  • Apply to affiliate and influencer marketing through the licensee's channels.
Ch15 §2

No direct marketing to self-excluded players

Bonus & Ads RG Critical

Direct marketing of gambling may not be addressed to a person who is registered in the national self-exclusion register or who has otherwise declined such marketing.

Requirements
  • Suppress direct marketing against the Spelpaus register.
  • Respect player-level marketing preferences recorded in the player account.
  • Audit CRM and third-party sends for leakage.
Ch15 §5

Sponsorship on products used by minors

Bonus & Ads

Sponsorship by a gambling licence holder is restricted: logos, trademarks and similar marks may not appear on products intended for or primarily used by persons under 18 years of age, including youth team kit.

Requirements
  • Do not place gambling marks on products primarily used by minors.
  • Audit sponsorship inventory annually.
  • Include compliance clauses in all sponsorship contracts.
Ch15 §6

Radio/TV ban for unlicensed operators

Bonus & Ads Affiliate Rules

Marketing of gambling offered without the required Swedish licence may not be broadcast on radio or television transmissions targeting Sweden. Licensees must avoid amplifying or placing such marketing.

Requirements
  • Verify the Swedish licence status of every co-marketed party.
  • Decline affiliate arrangements that amplify unlicensed operators.
  • Keep evidence of licence checks.
T7
Theme T7

Game Design & Close-to-Win Prohibition

Design-level constraints: no near-miss mechanics, no 'free-play' demos with different RNG behaviour, minimum round durations, SEK display, and continuous balance and time indicators during online play.

4 standards 4 player-flagged
100%
player-flagged
Ch14 §5

No near-miss or deceptive outcomes

Game Design RG Critical

A game may not be designed in a manner that gives the impression of a close-to-win outcome when the outcome in fact is not a close-to-win. Free-play modes must not produce results that differ from the real-money version of the game in a manner that misleads the player.

Requirements
  • Do not use near-miss visuals or audio cues when the mathematical outcome was not close.
  • Ensure any free-play or demo mode uses the same RNG, volatility and RTP as the real-money version.
  • Document outcome-presentation design choices in the game record.
This prohibition applies to both reels and cards; courts have treated reel stops designed to land adjacent to a pay line as near-miss.
SIFS 2022:3 Ch 15 §2

Minimum 3-second round duration

Game Design RG Critical

For online commercial gambling a game round must take at least three seconds from the player's stake confirmation to the display of the result, to give the player time to process the outcome.

Requirements
  • Enforce a minimum round length of 3 seconds in the game client.
  • Do not offer 'turbo' modes that bypass the minimum.
  • Record the round duration in event logs.
SIFS 2022:3 Ch 15 §3

SEK balance and round counter

Game Design Player Rights

The game client must display the player's balance in Swedish krona (SEK) and the number of rounds played in the current session, continuously and visibly during play.

Requirements
  • Show balance in SEK at all times.
  • Show a session round counter.
  • Make both values visible without additional clicks.
SIFS 2022:3 Ch 15 §4

Symbol and pay-table consistency

Game Design

The symbols and pay tables shown to the player must correspond to the actual outcomes generated by the game engine. Any visual element that represents a probability must reflect the true mathematical behaviour of the game.

Requirements
  • Match visible symbols to engine outcomes without post-hoc re-mapping.
  • Publish pay tables that reflect the actual engine behaviour.
  • Retain game-record events sufficient to reconstruct the outcome.
T8
Theme T8

Technical Requirements & Data Retention

Physical and logical siting of the gambling system, accredited-body assessment, information-security controls under SIFS 2022:3 Ch 4-8, and the five-year event-data retention rule.

8 standards 8 player-flagged
100%
player-flagged
Ch16 §2

Gambling system located in Sweden

Player Rights

The gambling system, or the parts of it that handle the outcome of each round, must be located in Sweden unless the gambling authority grants an exception. The regulator must be able to access the system for supervision.

Requirements
  • Site outcome-determining systems within Sweden by default.
  • Apply for a written exemption before siting elsewhere.
  • Provide Spelinspektionen with supervisory access.
Ch16 §3

Accredited-body assessment

Game Design Player Rights

The licence holder must obtain an assessment of the gambling system from an accredited body before putting it into operation and on an ongoing basis, covering technical requirements, game fairness and information security.

Requirements
  • Use an accredited conformity assessment body.
  • Obtain assessment before go-live and after material change.
  • Retain assessment reports for supervisory review.
Ch16 §5

Five-year data retention

Player Rights

Records relating to individual gambling transactions, player accounts and the gambling system must be retained for at least five years and be made available to the authority on request.

Requirements
  • Retain transaction, account and system records for at least five years.
  • Ensure records remain retrievable and tamper-evident.
  • Provide records to Spelinspektionen on request within a defined SLA.
SIFS 2022:3 Ch 4

Information security management

Player Rights

The licence holder must implement an information-security management system covering authentication, access control, network segmentation, firewalling, logging, backup and cryptography, proportionate to the classification of the information asset.

Requirements
  • Classify information assets (confidentiality, integrity, availability).
  • Implement access control, logging and encryption proportionate to classification.
  • Maintain a tested backup and recovery capability.
SIFS 2022:3 Ch 5

Risk and vulnerability management

Player Rights

The licence holder must conduct ongoing risk and vulnerability assessments of the gambling system, including penetration testing, and must remediate identified weaknesses on a risk-ranked basis.

Requirements
  • Perform periodic risk assessments and penetration tests.
  • Track findings to closure with risk-ranked SLAs.
  • Report material incidents to the authority.
SIFS 2022:3 Ch 6

Version management and change control

Game Design

Changes to the gambling system must be subject to formal version management. Material changes require renewed accredited-body assessment before release to players.

Requirements
  • Apply version control to all production components.
  • Define a materiality threshold for re-assessment.
  • Keep an auditable change log.
SIFS 2022:3 Ch 7

Activation, deactivation and the 90-day rule

Player Rights Game Design

Gambling activity must be capable of being stopped on the regulator's order. An interrupted online round must be resolved within 90 days or settled as a returned stake if resolution is not possible.

Requirements
  • Provide a regulator-facing stop mechanism.
  • Resolve interrupted rounds or return stakes within 90 days.
  • Log the resolution for each interrupted round.
SIFS 2022:3 Ch 8

Standard reports to the regulator

Player Rights

The licence holder must produce the 14 standard reports defined by Spelinspektionen, covering gambling activity, responsible-gambling indicators, self-exclusion, complaints, technical incidents and financial aggregates.

Requirements
  • Produce each of the 14 standard reports on the defined cadence.
  • Use the regulator's data definitions without local variation.
  • Retain reports for the statutory retention period.
T9
Theme T9

RNG & Statistical Fairness

Testing of random number generators under SIFS 2022:3 Ch 13, payout-percentage monitoring under Ch 10, and the pay-table and pots disclosure rules under Ch 11.

4 standards 4 player-flagged
100%
player-flagged
SIFS 2022:3 Ch 13 §1

Statistical test battery

Game Design

A random number generator used in a licensed gambling system must pass an accepted statistical test battery, including chi-squared, NIST and DIEHARD tests, with documented results available to the authority.

Requirements
  • Run the accepted test battery before deployment and on material change.
  • Document the test results and retain them for audit.
  • Use an accredited body where the test is part of the conformity assessment.
SIFS 2022:3 Ch 13 §2

Independence of RNG from game outcome logic

Game Design

The RNG component must be logically separated from the outcome-determining logic and from player-facing displays, so that neither player actions nor game state can influence the RNG output.

Requirements
  • Isolate RNG from gameplay logic at the component level.
  • Prevent feedback loops between player state and RNG output.
  • Document the RNG-to-game interface in the system description.
SIFS 2022:3 Ch 10

Payout-percentage monitoring

Game Design

The licence holder must continuously monitor the theoretical and actual payout percentage of each game and must investigate material deviations.

Requirements
  • Track theoretical and actual payout percentage per game.
  • Define and enforce deviation thresholds triggering investigation.
  • Retain evidence of the investigation and any corrective action.
SIFS 2022:3 Ch 11

Game instructions, pay tables and pots

Game Design Player Rights

Each game must publish understandable instructions, the full pay table and (for pooled games) the composition and rules of any shared pots. Information must be available before and during play.

Requirements
  • Publish instructions and pay tables in Swedish.
  • Display pot composition for any pooled-pot game.
  • Make this information reachable without placing a stake.
T10
Theme T10

Cheating, Collusion & Match-Fixing

Integrity controls over the gambling system itself (SIFS 2022:3 Ch 12), the sports-integrity disclosure duties (Gambling Act Ch 14 §16), and the reporting obligations under SIFS 2020:2 on match-fixing.

3 standards 3 player-flagged
100%
player-flagged
SIFS 2022:3 Ch 12 §1

Cheating detection in the gambling system

Game Design Player Rights

The gambling system must implement controls to detect and prevent cheating by players, employees or third parties, including collusion detection in multi-player games.

Requirements
  • Implement anomaly detection on player behaviour and outcomes.
  • Apply collusion detection to poker and other multi-player products.
  • Respond to alerts through a documented escalation path.
Ch14 §16

Duty to detect and counter manipulation

Player Rights

A licence holder offering betting must have routines in place to detect manipulation of sports or other betting events, including data-sharing with sports bodies and competent authorities.

Requirements
  • Maintain sports-integrity routines and staff.
  • Share information with sports bodies and competent authorities.
  • Record alerts and the outcome of each investigation.
SIFS 2020:2

Match-fixing suspicious-activity reports

Player Rights

Under SIFS 2020:2 the licence holder must report suspicious match-fixing activity to Spelinspektionen without undue delay, in a defined format and with supporting evidence.

Requirements
  • File suspicious-activity reports in the prescribed format.
  • Retain the underlying evidence for the statutory period.
  • Cooperate with the regulator and relevant sports bodies on follow-up.
T11
Theme T11

AML / CFT

Application of the Swedish AML Act (2017:630) to licensed gambling, the risk-based approach, customer due diligence, monitoring, and reporting suspicious transactions to the Financial Intelligence Unit.

4 standards 4 player-flagged
100%
player-flagged
AML Act 2017:630 Ch 2

General risk assessment

Player Rights

The licence holder must carry out a general risk assessment of the money-laundering and terrorist-financing risk in its operations, covering products, channels, customers and geography. The assessment must be updated on a material change.

Requirements
  • Produce a documented general risk assessment.
  • Address products, channels, customer segments and geography.
  • Update on material change and at least annually.
AML Act Ch 3

Customer due diligence

Player Rights

The licence holder must apply customer due diligence measures proportionate to the risk, including identification, verification, understanding of the customer and the purpose of the business relationship, and ongoing monitoring.

Requirements
  • Identify and verify customers using reliable, independent sources.
  • Understand the purpose and intended nature of the business relationship.
  • Perform ongoing monitoring of transactions.
AML Act Ch 4

Suspicious transaction reporting

Player Rights

The licence holder must report to the Financial Intelligence Unit (Finanspolisen) any transaction or activity that cannot be ruled out as connected to money laundering or terrorist financing. Reporting must not be disclosed to the customer (tipping-off prohibition).

Requirements
  • Report suspicious activity to the FIU without undue delay.
  • Observe the tipping-off prohibition.
  • Retain supporting evidence for the statutory retention period.
AML Act Ch 6

Internal controls and appointed officer

Player Rights

The licence holder must appoint a person responsible for AML compliance, establish internal controls proportionate to risk, provide staff training, and apply an independent audit of the AML framework.

Requirements
  • Appoint an AML/CFT compliance officer.
  • Maintain internal controls, training and whistleblowing channels.
  • Subject the AML framework to independent audit.
T12
Theme T12

Licensing, Key Persons & Software Authorisation

Who needs a licence, fit-and-proper assessment of owners and key persons, the separate software-supplier licence for online casino suppliers, and conditions attaching to every Swedish licence.

3 standards 3 player-flagged
100%
player-flagged
Ch4 §1

Licence required for gambling in Sweden

Player Rights

Gambling may be provided in Sweden only if a licence has been granted for it. The licence specifies the form of gambling, the geographic scope and any conditions attached.

Requirements
  • Hold the correct class of licence for each form of gambling.
  • Observe the geographic scope of the licence.
  • Apply all conditions attached to the individual licence.
Ch4 §4

Fit-and-proper assessment

Player Rights

A licence may only be granted to an applicant whom the authority finds suitable as regards financial conditions, knowledge and experience, and general conduct. The assessment extends to owners with qualifying holdings and to key persons.

Requirements
  • Disclose qualifying holdings and beneficial owners.
  • Demonstrate financial capacity and relevant experience.
  • Report material changes to ownership or key persons without delay.
Ch11 §6a

Software supplier licence for online casino

Player Rights

A person who manufactures, provides, installs or modifies gambling software used for online casino must hold a software-supplier licence, regardless of where the supplier is established.

Requirements
  • Obtain the software-supplier licence before supplying online casino software to any Swedish licensee.
  • Notify material changes to Spelinspektionen.
  • Include the supplier scope in accredited-body assessments.
Software-supplier licensing is the layer that most commonly surprises B2B providers entering Sweden, because it is in addition to their home-state licence.