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Alcohol and Gaming Commission of Ontario — Registrar's Standards for Internet Gaming
All 196 Ontario standards, organised by risk theme
A searchable, filterable index of every Registrar's Standard for Internet Gaming in Ontario. Each standard is grouped by the risk theme the Registrar has published, tagged editorially for the player-protection categories our team tracks most closely, and presented with its principle and supporting requirements. Use it to orient on the rules that govern Ontario's regulated iGaming market.
Editorial summary, not legal advice. Every card on this page is a plain-English summary of the regulator's own rule, cross-checked against the primary source. Always verify against the published text before filing, launching, or advising.
Ensure registered operators and gaming-related suppliers maintain sound governance, honest dealings with the Registrar, and a control environment that supports the integrity of Ontario's iGaming market.
22 standards8 player-flagged
36%
player-flagged
Regulatory risks this theme addresses
Operators with weak governance or unclear accountability for compliance outcomes
Poorly screened personnel with access to player funds, data or game controls
Third-party marketers driving traffic to unregistered Ontario gaming sites
Inadequate complaint handling leaving players without recourse
Management Integrity 1
S1.01
Commitment to character, integrity and high ethical values
Applicable personnel must demonstrate character, integrity and high ethical values through attitude and action.
Requirements
Adhere to all applicable laws and regulations
Respond in a timely way to auditor letters and Registrar findings
Maintain a code of conduct addressing conflicts of interest and transparency
Sound Control Environment 3
S1.02
Development and implementation of formal control activities
Operators and suppliers must build formal control activities addressing regulatory risks, with periodic effectiveness reviews and adjustments.
Requirements
Establish periodic reviews and document remediations
Communicate substantial changes to the Registrar
Make controls available to the AGCO on request
S1.03
Documentation of management overrides
Any control activity override must be clearly documented, reported to governance, and approved by at least two senior managers.
Requirements
Minimum two senior-manager approvals
Report each override to the Board or governance structure
Operators must operate controls that ensure financial reports comply with applicable accounting standards and practices.
Organizational Structure and Capabilities 5
S1.05
Personnel security screening
A screening process appropriate to each role must cover directors, officers, employees, agents and consultants.
S1.06
Employee competence and training
Employees must have the competence, skills, experience and training needed to execute their assigned control activities.
Requirements
Train control-activity staff on the control environment and regulatory risks
Ensure staff understand the Standards and Requirements
S1.07
Organizational structure and duty segregation
Structures must promote sound control environments with duty segregation that minimizes collusion and unauthorized activities.
Requirements
Document authority and responsibility with appropriate supervision
Review segregation of duties via internal audit
Maintain current organizational charts for the Registrar
S1.08
Management accountability and authority
Management must understand its accountability and authority for the control environment through appropriate training and knowledge.
S1.09
Information and compliance documentation retention
Compliance logs and related information must be retained for a minimum of three years unless otherwise specified.
Oversight 5
S1.10
Organized compliance documentation and audit access
Standards compliance must be documented and organized so independent oversight functions can review and audit it.
Requirements
Management-approved analysis and review of documentation
Grant auditors access to relevant systems and documentation
Third-party audits may be directed by the Registrar at operator expense
S1.11
Board accountability for compliance
Primary compliance accountability sits with the Board or governance structure, with documented evidence of execution.
Requirements
Stand up an independent compliance oversight function
Internal audit regularly audits the compliance framework
Compliance and audit report directly to the Board with unrestricted access
S1.12
Independent whistleblowing process
An independent anonymous reporting process must let employees raise control deficiencies, non-compliance or legal violations.
Requirements
Whistleblower issues are addressed and communicated to the Board in a timely way
S1.13
Transparent engagement with the Registrar
Registrants must engage transparently with the Registrar on compliance, integrity and operations.
Requirements
Report integrity-affecting incidents per the notification matrix
Report non-compliance with corrective action plans
Make data, information and documents available on request
S1.14
Investigator access to monitor and participate in games
Operators must ensure OPP or Registrar investigators can monitor and participate in games.
Customer Service 3
S1.15
Player contact mechanism for issues and complaints
Player Rights
A timely mechanism must let players contact operators about accounts, funds, gameplay or Standards compliance, with Registrar notification per the matrix.
S1.16
Recording and timely resolution of complaints
Player Rights
Player complaints, disputes and inquiries must be recorded and addressed in a timely, fair, transparent and appropriate manner.
Requirements
Publish clear service standards accessible to players
Resolve disputes under Ontario and Canadian law
S1.17
AGCO information accessibility to players
Player Rights
Relevant information about the AGCO must be displayed and easily accessible to players.
Third-Party Management 4
S1.18
Contracting only with reputable suppliers
Affiliate Rules
Operators and suppliers must contract only with reputable counterparties.
S1.19
Operator responsibility for third-party conduct
Affiliate Rules
Operators bear responsibility for third-party actions and must require contractors to comply as if bound by the same laws, regulations and standards.
S1.20
Supplier list maintenance
Affiliate Rules
Operators and suppliers must maintain supplier lists for goods or services related to lottery schemes and make them available to the Registrar on request.
S1.21
Affiliate marketing restrictions
Affiliate Rules
Operators must ensure compensated third-party marketers do not provide direct-to-consumer services for unregistered Ontario gaming sites.
Unregulated Activities 1
S1.22
Cessation of unregulated activities requiring registration
Affiliate RulesPlayer Rights
Operators and suppliers must stop unregulated activities that require registration and not contract with unregistered providers of registrable goods or services.
2
Theme 2
Responsible Gambling
Prevent and minimize gambling-related harm through policy, marketing restraints, informed-decision tools, harm-identification monitoring, self-exclusion and game-design constraints that slow play and reveal net position.
27 standards27 player-flagged
100%
player-flagged
Regulatory risks this theme addresses
Marketing that targets minors, high-risk or self-excluded persons
Game mechanics that accelerate losses or mask net position
Weak self-exclusion programs that fail to prevent excluded players from returning
Players unable to set or enforce deposit, loss and time limits
Policies and Culture 2
S2.01
Harm identification and prevention policies
RG Critical
Operators must implement policies identifying, preventing and minimizing gaming harms, reviewed regularly and communicated to all staff.
Requirements
Integrate RG policies into control activities
Evaluate current best practices and employee feedback
Consult stakeholders on harm impact
Assess staff understanding of policies
S2.02
OLG and iGaming Ontario responsible gambling policies
RG Critical
Provincial agencies must implement policies that identify and prevent player harm across their gaming operations.
Marketing and Advertising 5
S2.03
No targeting of high-risk, underage or self-excluded persons
Bonus & AdsRG Critical
Marketing materials cannot target minors, high-risk persons or self-excluded individuals, and cannot include underage imagery.
Requirements
No themes or language appealing primarily to minors
No placement near schools or youth venues
No cartoons, celebrities or athletes likely to appeal to minors
S2.04
Truthful and non-misleading marketing
Bonus & Ads
All marketing must be truthful and cannot mislead regarding products, odds or outcomes.
Requirements
Do not suggest gaming solves problems or fulfills obligations
Do not portray gaming as an employment alternative
Do not encourage loss recovery through continued play
S2.05
Restrictions on inducement advertising
Bonus & AdsRG Critical
Advertising gambling inducements, bonuses and credits is prohibited except on an operator's gaming site and to consenting direct-marketing recipients.
Requirements
Restricted to operator site and direct marketing with active consent
No public or algorithm-based advertising of bonuses
S2.06
Inducement and bonus disclosure
Bonus & AdsPlayer Rights
Any bonus or credit advertising must disclose material conditions prominently and avoid misleading "free" or "risk-free" language.
Requirements
Material terms displayed at first presentation; others one click away
Cannot claim "free" if player risks own money
Cannot claim "risk-free" if player incurs loss or risk
S2.07
Opt-in consent for direct marketing
Bonus & AdsPlayer Rights
Players must actively opt in to receive inducement marketing and must be able to withdraw consent at any time.
Requirements
Active consent required before direct marketing
Simple method to withdraw consent
Supporting Informed Decision Making 2
S2.08
Systematic dissemination of RG information
RG Critical
Operators must systematically provide accessible information enabling informed responsible-play choices.
Requirements
RG materials covering game mechanics, misconceptions, safer behaviours, harms and support
Financial and time limit information readily available
Self-exclusion information prominent and accessible
S2.09
Registration page RG resources display
RG Critical
Registration pages and pages within the player account must prominently display an RG statement, online link and the ConnexOntario number.
Requirements
Link to comprehensive RG resource page
Identifying and Assisting Individuals Experiencing Harm 2
S2.10
Player risk profile monitoring
RG Critical
Operators must monitor player risk profiles and behaviours to detect signs of potential harm.
Requirements
Include high-risk player profiles in monitoring systems
S2.11
Readily available assistance for harmed players
RG CriticalPlayer Rights
Help for potentially harmed players must be readily available and systematically delivered.
Requirements
Staff knowledgeable about help resources
Contact for Ontario harm-treatment services
Tailored interventions by harm severity
24/7 live customer support
Employee Training 1
S2.12
Employee understanding of RG principles
RG Critical
All staff must understand RG's importance and recognize problem-gambling signs.
Requirements
Mandatory, regularly refreshed training for all employees
Specialized training for player-facing staff
Training reflecting best practice research and feedback
Self-Exclusion and Breaks in Play 2
S2.13
Breaks in play (short-term)
RG Critical
Players must have access to short-term play breaks separate from formal self-exclusion.
Requirements
User-initiated breaks
1-day, 1-week, 1-month, 2-month or 3-month options
Wagering prevented during break
S2.14
Voluntary self-exclusion program
RG CriticalPlayer Rights
Operators must offer an accessible, well-promoted voluntary self-exclusion program letting players exclude themselves permanently or temporarily.
Requirements
Efficient, support-oriented registration
6-month, 1-year and 5-year exclusion periods
Immediate logout and account lockdown on enrollment
Marketing prevention during exclusion
Active wager refund if excluded before event starts
Game Design and Features 11
S2.15
Clear game designs that do not mislead
Game DesignRG Critical
Game designs must be clear and truthful, not misleading on outcome determinants or speed-of-play effects.
Requirements
No false perception that speed or skill affects outcomes
No variable secondary decisions altering displayed results
Free-to-play games must match money-play odds
S2.15.1
Straightforward sport and event betting methods
Game DesignPlayer Rights
The method of making bets in sport and event betting must be straightforward and understandable, with clear player communication.
Requirements
Parlays clearly identified
Player notification of acceptance/rejection
Option to confirm or withdraw when odds change pre-confirmation
Manual opt-in for automatic change acceptance
S2.15.2
Access to betting information without placing bets
Game DesignPlayer Rights
Players must access betting information without placing bets, including odds, payouts and current pool values.
S2.15.3
Reputable data sources for bet outcomes
Game Design
Reputable and legitimate data sources must be used to determine bet outcomes and must be disclosed on request.
S2.16
Prevent extended and impulsive play
Game DesignRG Critical
Game features must prevent extended or impulsive play and encourage lower-risk behaviours.
Requirements
No features encouraging loss chasing or increased wagering
Auto-play prohibited for slots
Individual game commitment required per cycle
S2.17
No simultaneous multiple slots play
Game DesignRG Critical
The gaming system must not offer functionality facilitating play of multiple slots games at the same time, including split-screen features.
S2.18
Minimum 2.5-second gap between game cycles
Game DesignRG Critical
A minimum of 2.5 seconds must elapse between game cycles; players must consciously initiate each cycle through a button release-and-depress action.
Requirements
2.5-second minimum between cycles
Start button release-and-depress required
S2.19
No reducing time to result presentation
Game DesignRG Critical
For slots, the gaming system must not permit a customer to reduce the time until the result is presented (no turbo or quick-spin).
S2.20
Audio/visual win effects only for net wins
Game DesignRG Critical
For slots, winning audio and visual effects cannot accompany returns equal to or less than the wager amount.
S2.21
Display net session position for slots
Game DesignRG Critical
For slots, gaming sessions must clearly display the customer's net position (total winnings minus total losses since session start).
S2.22
Time passage tracking
Game DesignRG Critical
Players must have a visible means to track elapsed time during gaming sessions.
Limit Setting Features 2
S2.23
Easy deposit and time-based limit setting
RG CriticalPlayer Rights
Players must easily set financial and time-based limits at registration and at any time afterwards.
Requirements
Loss and deposit limit options during registration
Deposit, loss and time-based limit options
Duration options including 24 hours, 7 days, 1 month
S2.24
Cooling-off for relaxing limits
RG CriticalPlayer Rights
Any player request to relax or remove a limit requires a 24-hour minimum cooling-off period before implementation.
Requirements
No limit modification without explicit player request
24-hour waiting period enforced
3
Theme 3
Player Account Management
Restrict gaming to eligible individuals in Ontario, collect and validate registration data, authenticate players before play, maintain auditable account records, and provide deactivation and fund-recovery rights.
23 standards13 player-flagged
57%
player-flagged
Regulatory risks this theme addresses
Minors or self-excluded persons obtaining accounts
Players accessing iGaming from outside Ontario
Insider betting by athletes, officials or governing-body personnel
Players unable to deactivate accounts or recover funds
Eligibility 4
S3.01
Restriction to eligible individuals
RG CriticalPlayer Rights
Only eligible individuals are permitted to create a player account; only valid account holders are permitted to log on and gamble.
Requirements
Minors under 19 cannot play (18+ for lottery tickets); self-excluded prohibited
Court-ordered restrictions and AGCO exclusions enforced
Operators must actively prevent individuals with insider information or decision-making authority from betting on events they influence, and meet sport-governing-body integrity standards.
Requirements
Persons with non-public information or influence cannot bet on relevant events
Athletes, coaches, managers, owners, referees prohibited from betting on sport-governing-body events
10%+ owners of governing bodies or teams cannot bet on related events
Inform integrity monitors and governing authorities of violations
S3.02
Gaming limited to Ontario
Games on gaming sites may only be provided within Ontario, unless conducted jointly with another provincial government.
Requirements
Dynamic location detection; block unverified out-of-province play
Reasonable-interval location re-checks
Detection of software circumventing location verification
S3.03
Re-verification against prohibited lists
RG Critical
When prohibited/excluded lists change, all registered players must be re-verified for continued eligibility and removed if necessary.
Requirements
Re-verify players against updated lists
Prevent ineligible players from continuing to play
Periodically review accuracy of maintained lists
Registration and Account Creation 2
S3.04
Collection and validation of player information
Player Rights
Relevant player information must be collected and saved upon registration and demonstrated to be complete, accurate and validated before a player account is created.
Requirements
Collect name, date of birth, address, identification method, contact information
Gather AML/CTF-required information
Validate all information before account creation
S3.05
Player affirmation of information accuracy
Player Rights
Players must confirm that all registration information provided is complete and accurate before account creation.
Player Account Maintenance and Transactions 11
S3.06
Maintain complete and accurate player information
Player information must be kept complete and accurate.
Requirements
Processes to maintain current, accurate player records
S3.07
Player fitness-for-play affirmation
RG Critical
Players must confirm they are fit to participate before engaging in gameplay.
S3.08
Unique account identifiability
All player accounts must be uniquely identifiable.
S3.09
One account per player
RG Critical
Players may have only one player account per gaming site.
Requirements
System prevents creation of multiple accounts per player per site
S3.10
Auditable account event trails
There must be an auditable, logged trail of events relating to account creation, activation, deactivation and changes.
Requirements
Log identification and verification activities
Log player contracts and account modifications
S3.11
Terms acknowledgment and acceptance
Player Rights
Players must acknowledge and accept the account and gameplay terms before account creation, and accept material changes when logging in.
Requirements
Acknowledgment before account creation
Acceptance of material changes on login
Terms comply with Standards and Ontario law
S3.12
Player authentication and MFA option
Player Rights
All players must be authenticated before accessing their account and gambling; third parties may not access a player's account.
Requirements
Authentication required before account access
Multi-factor authentication offered to players
S3.13
Complete transaction recording
All player account transactions must be recorded and logged accurately and completely.
S3.14
Player access to account information
Player Rights
Player account information must be made readily available to the player.
S3.15
Clear transaction information availability
Player Rights
Players must easily access clear information about all account transactions and activities.
Requirements
Deposit/withdrawal history and current balance
Payment method, source of funds, login details
Gaming history, bets, settlement dates (sports)
Session and period-based wagering/winning/losing totals
S3.16
Unique and traceable transaction identification
All player account transactions must be uniquely identifiable and traceable to a single player account.
Deactivation and Dormant Accounts 6
S3.17
Notification of funds in dormant accounts
Player Rights
Reasonable efforts must be made to inform players of player funds remaining in dormant accounts.
S3.18
Player-initiated deactivation
RG CriticalPlayer Rights
Players may deactivate their account at any time; once elected, the account is deactivated.
Requirements
Enable immediate deactivation on player request
S3.19
Operator-initiated deactivation authority
Operators may deactivate accounts when necessary for compliance or protection purposes.
Requirements
Document criteria and processes for operator-initiated deactivation
S3.20
Registrar-requested deactivation
Accounts must be deactivated upon Registrar direction.
S3.21
Information retention after removal
Removed player information must be retained per Standard 1.09 or other applicable retention requirements.
S3.22
Dormant/deactivated balance recovery
Player Rights
Players whose accounts become dormant or are deactivated must be able to recover the balance owing to them.
Requirements
Provide mechanisms for balance recovery
4
Theme 4
Game Integrity and Player Awareness
Ensure games are fair, honest and independently verifiable; that players get accurate pre-wager information; that outcomes are random, recoverable and settled per stated terms; and that betting integrity risks, faults and peer-to-peer manipulation are actively managed.
39 standards28 player-flagged
72%
player-flagged
Regulatory risks this theme addresses
Games with uncertified RNGs or unverifiable outcomes
Speed, turbo and time-compression features that encourage impulsive play
Insider betting, match-fixing or coordinated peer-to-peer collusion
Fault-handling policies that favour the operator over the player
Game Integrity 16
S4.01
Fair, honest and independently verifiable gaming
Game Design
Gaming must be conducted fairly, honestly and independently verifiable through continuous monitoring.
Requirements
Continuous independent monitoring of lottery schemes and cash handling
Continuous logs for critical gaming systems covering accounting and game state
S4.02
Appropriate records of transactions and game state
Complete and accurate records must support investigations, dispute resolution and complaint handling.
Requirements
Records support Registrar investigations and dispute resolution
Track player information, gaming sessions and significant system events
S4.03
Compensating controls for logging interruption
When logging fails, compensating manual controls must be used where technically feasible.
S4.04
Custom and on-demand reporting
Gaming systems must provide flexible reporting capabilities to regulators in appropriate formats.
S4.05
Documented game specifications
Game Design
Game specifications must document objectives, wagers, operation methods, winning odds and operator advantage.
S4.06
Sufficient pre-wager player information
Game DesignPlayer Rights
Players need comprehensive information about chances, gameplay and payouts before wagering.
In-play information must not misrepresent games or encourage harmful play patterns.
Requirements
No unachievable outcomes or "winning is probable" framing
No implication that chances increase with continued play
S4.08
Approval or certification of games and systems
Game Design
All games and RNG systems must be Registrar-approved or certified by an independent testing lab prior to provision.
S4.09
Secure provision and maintenance of gaming systems
Game Design
Gaming systems must be provided and maintained to ensure integrity, safety and security.
Requirements
Only approved/certified games and remote gaming servers
Immediately notify Registrar of integrity or security issues
Monitor, test and preserve logs throughout system lifespan
S4.10
Unavailability of games with suspected faults
Player Rights
Games with suspected fairness faults must be unavailable until resolved, with fair and reasonable decisioning.
S4.11
Logical separation of environments
Production, testing and development systems must be logically separated.
S4.12
Game outcome recoverability
Player Rights
Game outcomes should be recoverable where technically possible to enable fair player settlement.
S4.13
Defined fair-treatment fault policies
Player Rights
Operators must have defined, fair policies for treating players when faults occur.
Requirements
Policies are communicated clearly
S4.14
Game recreation to last communicated state
Games must be recreatable to their last communicated state to resolve incomplete transactions.
Requirements
Log elements and outcomes before display
Capture info to continue partially complete games
S4.15
Clear and timely display of bets and outcomes
Game DesignPlayer Rights
Bets and outcomes must be clearly displayed with sufficient time for player review.
S4.16
Accurate and timely game payout
Player Rights
Games must pay out accurately, completely and within reasonable time after winning.
Collusion and Cheating 3
S4.17
Mechanisms to deter, prevent and detect collusion
Operators must have mechanisms to appropriately deter, prevent and detect collusion and cheating.
S4.18
Logging of detection activities
All detection activities must be logged for regulatory review and investigation.
S4.19
Clear player reporting process for cheating
Player Rights
Players need a clear, accessible process to report suspected cheating, collusion or bot activity.
Requirements
Simple, accessible reporting process
Investigate player complaints about unfair treatment
Make suspension/recovery policies available on request
Speed and Interruption 2
S4.20
Fair play despite system performance
Player Rights
Where interaction speed affects winning chances, operators must prevent unfair disadvantage from performance issues.
S4.21
Service interruption response
Player Rights
Service interruptions must be handled without disadvantaging players.
Requirements
Inform players that connection speed may affect games
Recover promptly; void bets where appropriate
Pay players the better outcome (winnings or refund)
Peer-to-Peer Games 2
S4.22
Measures to deter and detect bot use
Game Design
Operators must prevent the use of automated software providing unfair play advantages.
Requirements
Deter, prevent and detect bot software
Notify players that bot use constitutes cheating
S4.23
Fair treatment of peer-to-peer players
Player Rights
Peer-to-peer games must ensure players are treated fairly without disadvantage.
Requirements
Deter unfair behaviour, collusion and cheating
Prevent access to other players' information and self-play
Inform players accounts may close for cheating
Determination of Game Outcomes 5
S4.24
Game operation per specifications and terms
Game Design
Games must operate exactly as specified and bets settled per stated terms.
Requirements
Outcomes align with specifications and terms
All possible outcomes available unless clearly explained
S4.25
Bet commitment prior to outcome determination
Game Design
Bets must be committed before outcome determination; later wagers are voided and refunded.
S4.25.1
Fair and compliant sport/event bet settlement
Player Rights
Sport and event bets must settle fairly per terms and rules available to players when placed.
Requirements
Provide clear, prompt explanations for settlement decisions
S4.25.2
Results provision and account updates
Player Rights
Bet results and changes must be provided and account balances updated.
S4.25.3
Sport/event results data controls
Controls must ensure accuracy and timeliness of results data used for settlement.
Randomness of Game Outcomes 2
S4.26
Random selection mechanism for game elements
Game Design
A mechanism must randomly select game elements determining outcomes, independently and without correlation to play style or system load.
Requirements
Select seed values ensuring randomness
Uninfluenced by wager amount, play style or system load
Impervious to outside influences; failures detected quickly
S4.27
Monitoring and inspection of randomness mechanisms
Game Design
RNG mechanisms must be capable of being monitored and inspected to verify integrity.
Game Management 3
S4.28
Unchanging terms during sessions
Game DesignPlayer Rights
Play terms must not change mid-session unless players are aware before wagering.
Requirements
Limit player-initiated interface changes
Display multi-state info; update jackpots and odds
Communicate odds changes (not retroactively)
S4.29
Secured and authenticated game sessions
Game sessions must be secured and verified as authentic.
S4.30
Player activity time-out
RG Critical
Automatic session time-outs must protect inactive players.
Downloadable Game Content 1
S4.31
Critical functions independent of end-user device
Game Design
All critical functions, including game outcome generation, must originate from the gaming system, not end devices.
Sport and Event Betting Integrity 3
S4.32
Risk management for betting integrity
Operators must mitigate integrity risks including insider betting and event manipulation.
Requirements
Controls identifying unusual/suspicious betting; report to monitors
Monitors disseminate reports to operators
Notify relevant entities on suspicious activity
S4.33
Authority to suspend betting or withhold funds
Player Rights
Operators may suspend betting or withhold funds for events with suspicious activity reports, fairly and reasonably.
S4.34
Sport and event betting criteria
Game Design
Only bets meeting criteria for outcome verification and integrity safeguards are permitted.
Requirements
Documentable, independently generated outcomes
Majority of participants 18+; supervised by sport body
No past-event, financial-market or synthetic-lottery bets
Exclude CHL minor-league sports
Live Dealer Game Integrity 2
S4.35
Restricted access to live dealer supplies
Access to live dealer gaming supplies must be restricted to those with a business need.
Requirements
Grant, modify, revoke access by employment and role with logging
Periodic independent review of privileges
S4.36
Controls preventing dealer compromise of integrity
Game Design
Controls must prevent live dealer presenters from compromising game integrity.
5
Theme 5
Information Security and Protection of Assets
Protect gaming data, systems and assets through an industry-standard IT control environment: access management, authentication, encryption, logging, change and incident response, resilience, and periodic assurance. Player funds deposits and withdrawals are gated on identity verification and financial-services authorization.
82 standards15 player-flagged
18%
player-flagged
Regulatory risks this theme addresses
Unauthorized access to gaming systems or player data
Inadequate encryption of player PII or payment information
Service outages without tested disaster recovery or business continuity
A recognized industry standard framework shall be used to manage the information technology (IT) control environment to support compliance with the Standards and Requirements. (Also applicable to Gaming-Related Suppliers)
Security Management 11
S5.02
User access granted on business need
Users shall be granted access to the gaming system based on business need. (Also applicable to Gaming-Related Suppliers)
Requirements
Access privileges are granted, modified and revoked based on employment status and job requirements; all activities associated with these actions are logged
Access privileges are independently reviewed and confirmed on a periodic basis
S5.03
Access logging and traceability to individuals
Access to gaming information systems shall be monitored, logged and shall be traceable to a specific individual, either through the assignment of uniquely assigned accounts to individual users or such other reasonable method. (Also applicable to Gaming-Related Suppliers)
Requirements
All system accounts (or other accounts with equivalent privileges) shall be restricted to staff that provide IT support, and mechanisms shall be in place to secure and monitor use of those accounts
S5.04
Authorization to open system accounts
Processes shall be in place to ensure that only authorized individuals are permitted to open system accounts. (Also applicable to Gaming-Related Suppliers)
S5.05
Industry-accepted hardware and software components
Industry accepted components, both hardware and software, shall be used where possible. (Also applicable to Gaming-Related Suppliers)
S5.06
Security of interfaces and third-party connections
Any connection or interface between the gaming system and any other system, whether internal or external third party, shall be monitored, hardened and regularly assessed to ensure the integrity and security of the gaming system. (Also applicable to Gaming-Related Suppliers)
S5.07
Reliability, integrity and availability of the gaming system
Mechanisms shall be in place to ensure the reliability, integrity and availability of the gaming system. (Also applicable to Gaming-Related Suppliers)
Requirements
Operators shall ensure that a disaster recovery site is in place
S5.08
Physical security of gaming environment
There shall be a suitably secure physical environment in place to prevent unauthorized access to the gaming system and to ensure the protection of assets. (Also applicable to Gaming-Related Suppliers)
S5.09
Protection from threats, vulnerabilities, attacks and breaches
Gaming systems, infrastructure, data, activity logs and all other related components shall be protected from threats, vulnerabilities, attacks or breaches. (Also applicable to Gaming-Related Suppliers)
Requirements
All users shall be authenticated
The appropriateness and effectiveness of steps taken to harden technology components shall be regularly assessed
Patches to correct any security risks shall be updated regularly
S5.10
Security monitoring, logging and escalation
Security monitoring activities shall be logged in an auditable manner, monitored, promptly analyzed and a report prepared and escalated as appropriate. (Also applicable to Gaming-Related Suppliers)
Requirements
Attempts to attack, breach or access gaming system components in an unauthorized manner shall be responded to in a timely and appropriate manner
Intrusion attempts shall be actively detected and where possible prevented from causing disruption or outage of the gaming system
There shall be adequate logging to capture and monitor any attempts to attack, breach or access in an unauthorized manner any components of the gaming system
There shall be an appropriate escalation procedure
S5.11
Independent security assessments
Independent assessments shall be regularly performed by a qualified individual to verify the adequacy of gaming system security and all of its related components. (Also applicable to Gaming-Related Suppliers)
S5.12
Threat awareness and risk mitigation
Operators and gaming related suppliers must inform themselves of the current threats and risks to the security, integrity, and availability of the gaming systems and related components that they operate or supply. Operators must have in place policies and procedures to mitigate such risks and threats. Gaming related suppliers must inform their customers of any material threat or risk to the security or integrity of the gaming systems that they supply or operate. (Also applicable to Gaming-Related Suppliers)
Change Management 11
S5.13
Secure system development lifecycle
A system development lifecycle that considers security and processing integrity shall be in place for gaming system technology developed in-house. (Also applicable to Gaming-Related Suppliers)
S5.14
Due diligence on acquired gaming technology
Due diligence must be performed on all acquired gaming system technology to ensure security and processing integrity requirements are met. (Also applicable to Gaming-Related Suppliers)
S5.15
Testing strategy for technology changes
A testing strategy to address changes in technology shall be in place to ensure that deployed gaming systems operate as intended. (Also applicable to Gaming-Related Suppliers)
S5.16
Change documentation, review, testing and approval
All gaming system changes shall be appropriately, consistently and clearly documented, reviewed, tested and approved. (Also applicable to Gaming-Related Suppliers)
Requirements
All gaming system technology components are installed and maintained in accordance with the appropriate change management procedures
Requests for changes and maintenance of the gaming system are standardized and are subject to change management procedures
Emergency changes are approved, tested, documented, and monitored
Change management procedures shall account for segregation of duties between development and production
Only dedicated and specific accounts may be used to make changes
S5.17
Preventing unauthorized gaming system changes
Operators must have both preventative and detective measures in place to ensure that no unauthorized or unintentional changes are made to the gaming system.
Requirements
There must be a mechanism to validate that installed software is the certified software
S5.18
Post-implementation reviews
Post implementation reviews shall be performed to ensure that changes have been correctly implemented and the outcomes shall be reviewed and approved. (Also applicable to Gaming-Related Suppliers)
S5.19
Secure capture and storage of change documentation
All change related documentation and information shall be captured, stored and managed in a secure and robust manner. (Also applicable to Gaming-Related Suppliers)
S5.20
Software updates, patches and upgrades
The implementation of software related updates, patches or upgrades shall be regularly monitored, documented, reviewed, tested and managed with appropriate management oversight and approval. (Also applicable to Gaming-Related Suppliers)
S5.21
Hardware lifecycle and obsolescence
A mechanism shall be in place to regularly monitor, document, review, test and approve upgrades, patches or updates to all gaming-related hardware components as they become end of life, obsolete, shown to have weaknesses or vulnerabilities, are outdated or have undergone other maintenance. (Also applicable to Gaming-Related Suppliers)
S5.22
Release and configuration management
Appropriate release and configuration management processes with support systems shall be in place to support both software and hardware related changes. (Also applicable to Gaming-Related Suppliers)
S5.23
Use of dedicated accounts for changes
Only dedicated and specific accounts may be used to make changes. (Also applicable to Gaming-Related Suppliers)
Data Governance 5
S5.24
Data governance for integrity and protection
Data governance shall be in place to address data processing integrity and protection of sensitive data. (Also applicable to Gaming-Related Suppliers)
S5.25
Protection and backup of sensitive data
Sensitive data, including player information and data relevant to determining game outcomes, shall be secured and protected from unauthorized access or use at all times. (Also applicable to Gaming-Related Suppliers)
Requirements
The gaming system shall ensure that data is appropriately backed up in a manner that allows it to be completely and accurately restored
Data backups shall be stored off-site in a secure location and in accordance with applicable policies and laws
S5.26
Protection of player information (FIPPA)
Player Rights
Player information shall be securely protected and its usage controlled.
Requirements
Data collection and protection requirements for player personal information shall meet those set out in the Freedom of Information and Protection of Privacy Act (FIPPA)
Player personal information shall only be used for the lottery schemes conducted and managed respectively by the OLG or iGaming Ontario, unless there is prior approval
S5.27
Integrity of sensitive game data in transit
Communication of sensitive game data shall be protected for integrity. (Also applicable to Gaming-Related Suppliers)
S5.28
IT operations and incident management procedures
Procedures shall be established and documented for IT operations and incident management, including managing, monitoring and responding to security and processing integrity events. (Also applicable to Gaming-Related Suppliers)
Requirements
Proactive monitoring and detection of errors in the gaming system and related components shall be in place
Action shall be immediately taken to correct incidents of non-compliance with the Standards and Requirements or control activities
There shall be time synchronization of the gaming system environment and related components
Event data shall be retained to provide chronological information and logs to enable the reconstruction, review and examination of the time sequences of processing
Architecture and Infrastructure 7
S5.29
Security in depth across architecture
The gaming system architecture and all its related components shall demonstrate security in depth. (Also applicable to Gaming-Related Suppliers)
S5.30
Input validation
All gaming systems and devices shall validate inputs before inputs are processed. (Also applicable to Gaming-Related Suppliers)
S5.31
Minimal system disclosure to unauthorized users
The gaming system shall only display the minimum information about the gaming system to unauthorized users and during system malfunctions to minimize the risk of compromising the gaming system or the privacy of information. (Also applicable to Gaming-Related Suppliers)
S5.32
Secure remote access
All remote access methods shall be appropriately secured and managed. (Also applicable to Gaming-Related Suppliers)
S5.33
Wireless communication security
Use of wireless communication shall be secured and only used where appropriate. (Also applicable to Gaming-Related Suppliers) Guidance: the intent is to ensure that wireless communication is not present in areas where it could be potentially harmful (e.g. data centres).
S5.34
Hardening of components
All components shall be hardened as defined by industry and technology good practices prior to going live and as part of any changes. (Also applicable to Gaming-Related Suppliers)
Requirements
All default or standard configuration parameters shall be removed from all components where a security risk is presented
S5.35
Protection of DNS records
Access shall be appropriately restricted to ensure that the domain name server records are kept secure from malicious and unauthorized changes. (Also applicable to Gaming-Related Suppliers)
Data and Information Management 3
S5.36
Secure storage of private encryption keys
All private encryption keys shall be stored on secure and redundant media that are only accessible by authorized management personnel. (Also applicable to Gaming-Related Suppliers)
S5.37
Assessment of encryption algorithms and key lengths
Encryption algorithms and key lengths shall be regularly assessed for security vulnerabilities. (Also applicable to Gaming-Related Suppliers)
S5.38
Limiting loss of data and session information
The gaming system architecture shall limit the loss of data and session information. (Also applicable to Gaming-Related Suppliers)
System Account Management 10
S5.39
Timely account change, deactivation or removal
The gaming system shall be able to change, block, deactivate or remove system accounts in a timely manner upon termination, change of role or responsibility, suspension or unauthorized usage of an account. (Also applicable to Gaming-Related Suppliers)
S5.40
Secure authenticator and multi-factor authentication
A secure authenticator that meets industry good practices shall be used to identify users and their accounts to ensure that only authorized individuals are permitted to access their system account on the gaming system. (Also applicable to Gaming-Related Suppliers)
Requirements
The gaming system shall automatically lock out accounts where any identification and authorization requirement is not met after a defined number of attempts
Multi-factor authentication shall be implemented as part of a secure authenticator
S5.41
Unique user attribution for all access
The gaming system shall ensure that all access to the system is fully attributable to, and logged against, a unique user identification. (Also applicable to Gaming-Related Suppliers)
S5.42
Minimum access rights per account
Only the minimum access rights shall be granted to each system account on the gaming system and access rights shall be clearly documented. (Also applicable to Gaming-Related Suppliers)
S5.43
Disabling temporary and guest accounts
All temporary and guest accounts shall be disabled immediately after the purpose for which the account was established is no longer required. (Also applicable to Gaming-Related Suppliers)
S5.44
Periodic review of system accounts and access rights
System accounts and system access rights for the gaming system shall be regularly reviewed and updated. (Also applicable to Gaming-Related Suppliers)
S5.45
Log of account owners
A log of account owners shall be kept and regularly reviewed and updated. (Also applicable to Gaming-Related Suppliers)
S5.46
Approval and monitoring of administrator accounts
A mechanism shall be in place to ensure that the assignment of administrator accounts is approved by the Operator's management and that usage is monitored for appropriateness. (Also applicable to Gaming-Related Suppliers)
S5.47
Logging and response to inappropriate use
Inappropriate use of system accounts on the gaming system shall be logged, reviewed and responded to within a reasonable period of time. (Also applicable to Gaming-Related Suppliers)
S5.48
Reporting administrator account misuse
Inappropriate use of administrator accounts shall be reported to the Registrar in accordance with the notification matrix. (Also applicable to Gaming-Related Suppliers)
Software 20
S5.49
Software developed using industry good practices
Software used for the gaming system shall be developed using industry good practices. (Also applicable to Gaming-Related Suppliers) Note: these software Standards apply to modified commercial off-the-shelf software, proprietary developed software, and software specifically developed by the OLG or iGaming Ontario.
S5.50
Documented software development methodologies
Software development methodologies used shall be clearly documented, regularly updated and stored in an accessible, secure and robust manner. (Also applicable to Gaming-Related Suppliers)
S5.51
Software lifecycle management system
An appropriate system shall be in place to manage the software development and ongoing software management lifecycle. (Also applicable to Gaming-Related Suppliers)
S5.52
Segregation of software development roles
All software development roles shall be segregated during and after release of code to a production environment. (Also applicable to Gaming-Related Suppliers)
S5.53
Audit trail of code review and approval
An appropriate audit trail of authority and management review of code for software shall be established. (Also applicable to Gaming-Related Suppliers)
S5.54
Software security and access restrictions in development
Controls shall be in place to ensure software is appropriately secured and access is appropriately restricted throughout development. (Also applicable to Gaming-Related Suppliers)
S5.55
Management review and approval of software documentation
Authorized management staff shall review and approve software documentation to ensure that it is appropriately and clearly documented.
S5.56
Secure storage of source and compiled code
Source code and compiled code shall be securely stored. (Also applicable to Gaming-Related Suppliers) Guidance: compiled code could be digitally signed or hashed (including each time there is a change) in a manner that allows for external verification.
S5.57
Documented promotion of code through environments
The promotion or movement of code from testing through other environments to production shall be accompanied by the appropriate documentation and approvals. (Also applicable to Gaming-Related Suppliers)
S5.58
Production deployment by production support staff only
All promotion of code from development to production shall only be performed by production support staff and not by development staff. (Also applicable to Gaming-Related Suppliers)
S5.59
Testing environments separate from production
Appropriate testing environments shall be in place to allow for thorough testing of any code before it is put into production. (Also applicable to Gaming-Related Suppliers)
S5.60
Restricted developer access to production
Access to production environments shall be restricted from development personnel. (Also applicable to Gaming-Related Suppliers) Note: this does not preclude granting of temporary supervised access for conducting technical investigations that may only be performed on the production environment.
S5.61
No development code in production
Development code shall not be present in the production environment. (Also applicable to Gaming-Related Suppliers)
S5.62
Integrity verification of deployed software
A mechanism shall be in place to verify the integrity of the software that is deployed to production, including before changes are implemented, as well as on an ongoing basis. (Also applicable to Gaming-Related Suppliers)
S5.63
Release and configuration management for software
Appropriate release and configuration management systems shall be in place to support software development. (Also applicable to Gaming-Related Suppliers)
S5.64
Testing of third-party code
All code developed by a third party shall be tested to ensure it meets industry good practices and that it performs to meet its purpose prior to being added to the testing environment and prior to integration testing. (Also applicable to Gaming-Related Suppliers)
S5.65
Integration testing for third-party code
All code developed by a third party shall pass integration testing before it is added to production. (Also applicable to Gaming-Related Suppliers)
S5.66
Bug identification and remediation
Mechanisms shall be in place to ensure that bugs are identified and addressed prior to, and during, production. (Also applicable to Gaming-Related Suppliers)
S5.67
Quality assurance and testing during development
Quality assurance processes, including testing, shall take place during development and prior to the release of any code. (Also applicable to Gaming-Related Suppliers)
S5.68
Fit-for-purpose testing of components
All components, where appropriate, shall be tested for the purposes for which they will be used. (Also applicable to Gaming-Related Suppliers)
Deposits 1
S5.69
Deposit authorization and identity verification
RG CriticalPlayer Rights
Players may be permitted to deposit funds into their player accounts only after the appropriate verifications and authorization.
Requirements
At a minimum, deposits shall be verified and authorized to ensure deposits made are appropriately authorized by a financial services provider
Cryptocurrency is not legal tender and shall not be accepted
Withdrawals 2
S5.70
Withdrawal authorization and identity verification
RG CriticalPlayer Rights
Players are permitted to withdraw funds from their player account only after the appropriate verifications and authorization.
Requirements
Withdrawals shall be verified and authorized to ensure, before a withdrawal is permitted, that the withdrawal is being made by a holder of the account
Withdrawals shall be verified and authorized to ensure the withdrawal is being transferred to an account of which the player is a legal holder
S5.71
Timely and accurate withdrawals
Player Rights
Players are permitted to withdraw funds from their player account in an accurate and complete fashion and as soon as is practicable, subject to appropriate authorization and verification.
Funds Maintenance and Transactions 11
S5.72
Appropriate management of player funds
Player Rights
Player funds shall be clearly and appropriately managed.
S5.73
Holding of player funds in OLG / iGO accounts
Player Rights
All player funds deposited in respect of igaming lottery schemes conducted and managed by the OLG shall be held in an OLG account. iGaming Ontario shall take steps to ensure that all player funds deposited in respect of igaming lottery schemes conducted and managed by iGaming Ontario are subject to oversight by iGaming Ontario and available to players.
S5.74
No credit to players
RG CriticalPlayer Rights
Operators shall not extend credit or lend money to players or refer players to credit providers or imply or infer that a player should seek additional credit to play games.
S5.75
No negative player balance
Player Rights
No player's account is permitted to have a negative funds balance. A player's account with a negative funds balance must be suspended and no transactions permitted after the negative funds balance arises. No transaction is permitted until the negative funds balance is eliminated. No bet will be accepted that could result in a negative funds balance. Guidance: this Standard is not intended to prohibit the resettlement of bets when reasonable and necessary.
S5.76
Clear, accessible display of player funds balance
Player Rights
Players shall be provided with a clear and accurate representation of their funds account balance that is easily accessible and readily available at all times. (Also applicable to Gaming-Related Suppliers)
Requirements
The player balance shall be displayed in Canadian dollars
S5.77
Disclosure of player account fees
Player Rights
Players shall be provided with unambiguous information about all player account fees prior to making a withdrawal or deposit.
S5.78
Disclosure of deposit and withdrawal rules
Player Rights
Players shall be informed clearly and specifically of all rules and restrictions regarding deposits and withdrawals and access to funds in connection with deposits and withdrawals.
S5.79
No transfers between player accounts
Player Rights
Funds shall not be transferred between player accounts.
S5.80
Accurate adjustments by authorized individuals
Player Rights
Adjustments to player accounts shall be made accurately and only by authorized individuals.
S5.81
Recording and logging of adjustments
Player Rights
Adjustments to player accounts shall be recorded and logged in an accurate and complete manner. (Also applicable to Gaming-Related Suppliers)
S5.82
Reasons provided for player account adjustments
Player Rights
Players shall be provided with accurate, clear and specific reasons for any adjustments made to their accounts. (Also applicable to Gaming-Related Suppliers)
6
Theme 6
Minimizing Unlawful Activity
Protect the integrity of Ontario's iGaming market from money laundering, terrorist financing and other unlawful activity through federal AML/CTF compliance, player identity verification, transaction monitoring and record retention.
3 standards
0%
player-flagged
Regulatory risks this theme addresses
Money laundering or terrorist financing through gaming accounts
Failure to verify player identity against government-issued ID
Suspicious transaction patterns going undetected
Insufficient record retention for FINTRAC and Registrar inspection
Anti-Money Laundering and Fraud Prevention 3
S6.01
Identify and prevent unlawful activities
Mechanisms shall be in place to reasonably identify and prevent unlawful activities at the gaming site.
Requirements
Conduct periodic risk assessments to determine the potential for unlawful activities, including money laundering, fraud, theft and cheat at play
Ensure that all relevant individuals involved in the operation, supervision or monitoring of the gaming site shall remain current in the identification of techniques or methods that may be used for the commission of crimes at the gaming site
Appropriately monitor player and employee transactions, including the ongoing analysis of incident reports and suspicious transactions for possible unlawful activity
Report suspicious behaviour, cheating at play and unlawful activities in accordance with the notification matrix
S6.02
AML policies aligned with PCMLTFA
Anti-money laundering policies and procedures to support obligations under the Proceeds of Crime (Money Laundering) and Terrorist Financing Act (PCMLTFA) shall be implemented and enforced.
Requirements
Copies of all reports filed with FINTRAC and supporting records shall be made available to the Registrar in accordance with the established notification matrix
Operators shall ensure their anti-money laundering internal controls align with those of the designated reporting entity under the PCMLTFA
S6.03
Source of funds and suspicious activity
Reasonable measures shall be in place to identify and prevent suspected money laundering activities in the gaming site.
Requirements
Implement policies, procedures and controls that specify times and situations, based on the assessment of risk, where the Operator will ascertain and reasonably corroborate a player's source of funds
Implement risk-based policies and procedures that provide for escalating measures to deal with players who engage in behaviour that is consistent with money laundering indicators, including the refusal of transactions or exclusion of the player
Ensure that mechanisms are in place to share information, in a lawful manner, about high-risk or suspicious activities with other Operators which may also be subject to similar activities
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